Showing articles with keyword: gamification | CLEAR
September 18, 2017
Using Gamification to Engage Opioid Addicts in Human-Centered Research
Gamification of a traditional research method was used to engage participants in a familiar and highly participatory atmosphere.
Because of sharp increases in opioid overdoses, emergency doctors at Eskenazi Hospital in Indianapolis developed Project POINT to reach drug users when they are most receptive to change—soon after a near death experience. Now trained staff approach every overdose patient who has received naloxone to talk about recovery options and establish a connection to care.
Although Project POINT staff engaged hundreds of patients over two years, not every patient was ready for recovery after being approached in the emergency department. Also, the program...